The object
of the game is to score more points than the opponent by potting object
balls in a predefined order. At the start of a frame, the balls are
positioned as shown and the players take it in turns to hit a shot in a
single strike from the tip of the cue, their aim being to pot one of the red
balls and score a point. If they do pot at least one red, then it remains in
the pocket and they are allowed another shot - this time the aim being to
pot one of the colours. If successful, then they gain the value of the
colour potted. It is returned to its correct position on the table and they
must try to pot another red again. This process continues until they fail to
pot the desired ball, at which point their opponent comes back to the table
to play the next shot. The game continues in this manner until all the reds
are potted and only the 6 colours are left on the table; at that point the
aim is then to pot the colours in the order yellow, green, brown, blue,
pink, black. When a colour is potted in this phase of a frame, it remains
off the table. When the final ball is potted, the player with the most
points wins.
Points may
also be scored in a game when a player's opponent fouls. A foul can occur
for numerous reasons, such as hitting a colour first when the player was
attempting to hit a red, potting the cue ball, or failing to escape from "a
snooker" (a situation where the previous player finished their turn leaving
the cue ball in a position where the object ball cannot be hit directly).
Points gained from a foul vary from a minimum of 4 to a maximum of 7 if the
black ball is involved.
One game,
from the balls in their starting position until the last ball is potted, is
called a frame. A match generally consists of a predefined number of frames
and the player who wins the most frames wins the match overall. Most
professional matches require a player to win five frames, and are called
'Best of Nine' as that is the maximum possible number of frames. Tournament
finals are usually best of 17 or best of 19, while the World Championship
uses longer matches - ranging from best of 19 in the qualifiers and the
first round proper, up to 35 frames in length (first to 18), and is played
over two days.
Professional and competitive amateur matches are officiated by a referee who
is the sole judge of fair play. The referee also respots the colours on to
the table and calls out how many points the player has scored during a
break. Professional players usually play the game in a sporting manner,
declaring fouls the referee has missed, acknowledging good shots from their
opponent, or holding up a hand to apologise for fortunate shots.
An
extended spider, which can be used to bridge over balls obstructing a shot
that is too far away to be bridged by hand
Other
terminology used in snooker includes a player's break, which refers to the
total number of consecutive points a player has amassed (excluding fouls)
when at one visit to the table. A player attaining a break of 15, for
example, could have reached it by potting a red then a black, then a red
then a pink, before failing to pot the next red. The traditional maximum
break in snooker is to pot all reds with blacks then all colours, which
would yield 147 points; this is often known as a "147" or a "maximum".
Rules of the Game
Point values for object balls
Red
= 1 Point
Yellow
= 2 Points
Green
= 3 Points
Brown
= 4 Points
Blue
= 5 Points
Pink
= 6 Points
Black
= 7 Points
A
legally potted ball entitles the striker to continue at the table until
he fails to legally pot a ball.
On all
shots, the striker must comply with the appropriate requirements of
Rules of Play 5 and 6. It is not necessary to cause the cue ball or an
object ball to contact a cushion or drop in a pocket after the cue ball
has contacted a legal object ball (ball on). Failure to contact a legal
object ball first is a foul.
As
long as reds are on the table, the incoming striker (player taking his
first stroke of an inning) always has a red as his legal object ball
(ball on).
Any
red balls potted on a legal shot are legally potted balls; the striker
need not call any particular red ball(s), pocket(s) or details of how
the pot will be played.
When
the striker has a red ball as his "ball on" (legal object ball), he must
cause the cue ball's first contact to be with a red ball. Failure to do
so is a foul (See Penalties For Fouls)
After
the striker has scored a red ball initially, his next legal object is a
colour, and as long as reds remain on the table he must alternate his
play between reds and colours (though within each group he may play a
ball of his choice). When reds remain on the table and a colour is his
object, the striker must (a) designate prior to stroking which colour
ball is his object (that specific colour is then his "ball on"), and (b)
cause the cue ball's first contact with a ball to be with that coloured
ball. If the striker fails to meet these requirements, it is a foul.
If the
striker's ball on is a red, and he pots a colour, it is a foul.
If the
striker's ball on is a colour, and he pots any other ball, it is a foul.
Jump
shots are illegal in International Snooker. It is a foul if the striker
intentionally causes the cue ball to jump (rise from the bed of the
table) by any means, if the jump is an effort to clear an obstructing
ball.
While
reds remain on the table, each potted colour is spotted prior to the
next stroke (see Spotting Balls below for spotting rules). After a
colour has been spotted, if the striker plays while that ball is
incorrectly spotted (and opponent or referee calls it before two such
plays have been taken), the shot taken is a foul. If the striker plays
two strokes after such error without its being announced by opponent or
referee, he is free of penalty and continues playing and scoring
normally as though the spotting error simply had not occurred. The
striker is responsible for ensuring that all balls are correctly spotted
before striking. If the striker plays while a ball(s) that should be on
the table is not a foul may be awarded whenever the foul is discovered
during the striker's inning. Any scoring prior to the discovery of the
foul will count.
When
no reds remain on the table, striker's balls on become the colours, in
ascending numerical order (2, 3, 4, 5, 6, and 7). These legally potted
colours are not spotted after each is potted; they remain off the table.
(The black (7) ball is an exception in the case of a tie score; see
Scoring.)
Illegally Potted Ball: Reds illegally potted are not spotted; they
remain off the table. Colours illegally potted are spotted.
Object
Balls Jumped off the Table: Reds jumped off the table are not spotted
and the striker has committed a foul. Colours jumped off the table are
spotted and the striker has committed a foul. (See Penalties For Fouls)
Spotting Balls: Reds are never spotted. Colours to be spotted are placed
as at the start of the game. If a colour’s spot is occupied (to mean
that to spot it would make it touch a ball), it is placed on the spot of
the highest value colour that is unoccupied. If all spots are occupied,
the colour is spotted as close as possible to its original spot on a
straight line between its spot and the nearest point on the top (foot)
cushion.
Cue
Ball after Jumping off the Table: Incoming player has cue ball in hand
within the Half Circle. When cue ball is in hand within the Half Circle
(except the opening break), there is no restriction (based on position
of reds or colours) as to what balls may be played; striker may play at
any ball on regardless of where it is on the table.
Touching a Ball: While balls are in play it is a foul if the striker
touches any object ball or if the striker touches the cue ball with
anything other than the tip during a legal stroke.
Snookered: The cue ball is snookered when a direct stroke in a straight
line to any part of every ball on is obstructed by a ball or balls not
on. If there is any one ball that is not so obstructed, the cue ball is
not snookered. If in-hand within the Half Circle, the cue ball is
snookered only if obstructed from all positions on or within the Half
Circle. If the cue ball is obstructed by more than one ball, the one
nearest to the cue ball is the effective snookering ball.
Angled: The cue ball is angled when a direct stroke in a straight line
to any part of every ball on is obstructed by a corner of the cushion.
If there is any one ball on that is not so obstructed, the cue ball is
not angled. If angled after a foul the referee or player will state
"Angled Ball", and the striker has the choice to either (1) play from
that position or (2) play from in hand within the Half Circle.
Occupied: A spot is said to be occupied if a ball cannot be placed on it
without it’s touching another ball.
Touching Ball: If the cue ball is touching another ball which is, or can
be, on, the referee or player shall state "Touching Ball." Thereafter
the striker must play away from it or it is a push stroke (foul). No
penalty is incurred for thus playing away if (1) the ball is not on; the
ball is on and the striker nominates such ball; or (3) the ball is on
and the striker nominates, and first hits, another ball. [If the referee
considers that a touching ball has moved through an agency other than
the player, it is not a foul.]
Push
Stroke: A push stroke is a foul and is made when the tip of the cue
remains in contact with the cue ball (1) when the cue ball makes contact
with the object ball, or (2) after the cue ball has commenced its
forward motion. Provided that where the cue ball and an object ball are
almost touching, it shall be deemed a legal stroke if the cue ball hits
the finest possible edge of the object ball.
Miss:
The striker shall to the best of his ability endeavour to hit the ball
on. If the referee considers the rule infringed he shall call foul and a
"miss." The incoming player (1) may play the ball(s) as they lie, or (2)
may request that the ball(s) be returned to the original position and
have the offending player play the stroke again. Note: if the ball on
cannot possibly be hit, the striker is judged to be attempting to hit
the ball on.
Free
Ball: After a foul, if the cue ball is snookered, the referee or player
shall state "Free Ball." If the non-offending layer takes the next
stroke he may nominate any ball as on. For this stroke, such ball shall
be regarded as, and acquire the value of, the ball on. It is a foul
should the cue ball fail to first hit, or - except when only the pink
and black remain on the table - be snookered by, the free ball. If the
"free ball" is potted, is spotted, and the value of the ball on is
scored. If the ball on is potted it is scored. If both the "free ball"
and the ball on are potted, only the value of the ball on is scored.
Fouls
If a foul
is committed:
the
player who committed the foul incurs the penalty prescribed (which is
added to the opponent's score), and has to play again if requested by
the next player. Once such a request has been made it cannot be
withdrawn.
should
more than one foul be committed in the same stroke the highest value
penalty shall be incurred.
any
ball improperly spotted shall remain where positioned, except that if
off the table it shall be correctly spotted.
Penalties for
Fouls
The
following are fouls and incur a penalty of four points or the higher one
prescribed: value of the ball on -
by
striking:
when the balls are still moving from the previous shot.
the cue ball more than once (double hit).
without at least one foot on the floor.
out of turn.
improperly from in hand within the Half Circle.
by
causing:
the cue ball to miss all object balls.
the cue ball to enter a pocket.
a
snooker with free ball.
a
jump shot.
value of
the ball on or ball concerned -
by
causing:
a
ball not on to enter a pocket.
the cue ball to first hit a ball not on.
a
push stroke.
by
striking with a ball not correctly spotted.
by
touching a ball with other than the tip of the cue
by
forcing a ball off the table.
value
of the ball on or higher value of the two balls by causing the cue ball
to hit simultaneously two balls other than two reds or a "free ball" and
the ball on.
penalty of
seven points is incurred if -
the
striker
after potting a red commits a foul before nominating a colour.
uses a ball off the table for any purpose.
plays at reds in successive strokes.
uses as the cue ball any ball other than the white one.